Representing CA in 3D

In their raw form CA algorithms are generally not suitable for video for a number of reasons, both technical and aesthetic. But coming up with alternative representations of CA in 4K video for general audiences is not a trivial task.

Etcetera

This is an old experimental track from 2014. It was created with mixed techniques, including generative algorithms in Puredata, field recordings, as well as a few iPad apps I was playing with at the time.

End of an era

Exactly ten years after moving to London to start my Master’s, I’ve finally submitted my PhD, marking an official end to my time at Goldsmiths. This project, which was consuming and, in many ways, deeply flawed, was also the most interesting and exciting thing that has ever happened to me. I now find myself grateful to have had this opportunity to dive head first into a dark abyss of uncharted waters, and for allowing myself to really explore it.

Inner Scapes

There’s something about isometric landscapes that I’ve been longing for. Probably for at least 15 years or so. This one is the closest I’ve gotten so far to expressing it myself. Still not there yet. To be continued…

Iosland (part I)

Working with Geometry nodes and procedural textures in Blender, using Eevee renderer. This recent learning burst is big leap forward for me in terms of expressive power and is still going strong. It was only after making these renders that I realized It looks a lot like a place I dreamed about but never been. Vacant and quiet; exhibiting remnants of a long gone civilization.